Julian Gargicevich, a software engineer, co-founded Grawl, an AI-powered fitness app making over $400K/month [0:05] with 70,000+ subscribers [0:40].
His background in software engineering and fitness, coupled with experience in influencer marketing, set the stage for Grawl.
The idea for Grawl [3:41] came from improving upon existing apps like Fitbod [3:14], aiming for a better user experience and a robust AI workout engine.
He built the initial MVP as a basic tracker then evolved it into an AI-driven workout builder [4:01] within 2-3 months.
Grawl gained its first thousands of customers by "building in public" on Reddit [4:56], sharing technical details, and actively listening to early user feedback [5:16].
The primary marketing strategy involves paid ads [7:07] on platforms like Meta and TikTok, and translating the app into Spanish [7:25] for cheaper user acquisition in South America.
Julian's top tips for app building include validating market need [7:55], running cheaper ads [8:06], starting small with content (UGC and AI tools) [8:29], and copying successful ad strategies [9:04] from competitors.
Grawl offers adaptive, AI-powered workouts based on user data, preferences, and goals [9:31], with features like muscle recovery tracking and 24/7 human support [11:39].
The tech stack includes React Native for mobile, Expo for deployment, .NET for backend, and Next.js/React for the dashboard [12:11].
Key costs involve ad spend (approx. 1/3 of revenue) [12:37], team salaries ($50K-$80K), and Apple's 15% revenue cut.
Julian emphasizes being proud of what you build [13:54], perseverance [14:24], and knowing when to pivot or give up on a non-viable idea [14:40].
Julian Gargicevich, a developer from Argentina, built a fitness app, Grawl [![Grawl app listing in the App Store], that now makes over $400,000 a month [
Julian posted a detailed thread on Reddit's r/reactnative community titled "From Dumbbells to the App store - My first indie app's journey" (initially called Gains AI) [![Reddit post "From Dumbbells to the App store - My first indie app's journey"] !["GETTING THE FIRST CUSTOMER" slide, point 1 "Build In Public" with Reddit post snippet].](sc0086_t00.04.58.webp)
He shared the technical specifications of his app.
This Reddit post received over a couple hundred upvotes within hours and garnered over 300,000 impressions [
He realized that many developers from Reddit, who also enjoyed lifting, found traditional gyms intimidating [![An early customer review praising the app for making gym less intimidating] ![A detailed user review for Grawl].](sc0203_t00.15.09.webp)
His app helped them overcome this intimidation by providing clear guidance.
Users started providing feedback on bugs and feature requests, indicating strong product-market fit.
Options include custom workouts, cardio, or free workouts.
A "Muscle Recovery" feature shows how recovered different muscle groups are based on previous workouts, including external activities from Apple Health or Strava [
The motivation derived from working on something exciting and impactful is unmatched.
It makes the "grind" and working for minimal initial pay much easier when there's genuine passion.
Perseverance and Resilience:
Building a successful product is a long journey, and creation is only a small part of it.
Founders must be prepared for the hustle, face setbacks, and persevere through challenges like unsuccessful ad campaigns ![Text overlay "DON'T GIVE UP"].
It's crucial to keep pushing forward despite difficulties.
Knowing When to Quit:
Equally important is recognizing when a product or venture is not working and knowing when to pivot or let go [
Julian reflects on dragging out their previous startup for an extra year, which he believes they should have ended much earlier. This highlights the need for objective evaluation and timely decision-making.