Local Tone Mapping in DaVinci Resolve: A Comprehensive Guide to Advanced Color Grading

Joo.Works

Summary:

This video explains Local Tone Mapping in DaVinci Resolve, an advanced color grading technique that allows precise adjustments to specific tonal areas of an image, similar to how the human eye perceives brightness locally.

Key takeaways include:

  • Local Tone Mapping separates an image into local exposure areas (low-tone, mid-tone, high-tone) for independent editing [Image 1][Image 2].
  • Creating masks using the HSL qualifier and bilateral blur (Denoise slider) helps isolate these tonal areas [Image 12][Image 13].
  • Proper color management using IDT and ODT nodes (ACEScc/ct or DaVinci Wide Gamut Intermediate) is crucial for accurate results [Image 8].
  • Specific applications, demonstrated with before/after examples and mask visualizations, include:
    • Highlight Recovery: Bringing back detail in overexposed areas without flattening mid-tones [Image 36][Image 37][Image 38].
    • Shadow Fill Light: Brightening shadows to add detail, akin to using a physical reflector [Image 29][Image 33][Image 34].
    • Negative Fill: Darkening shadows to enhance contrast, similar to using black fabric on set [Image 14][Image 20][Image 19].
    • Mid-Tone Details: Adding contrast and depth to mid-tones selectively [Image 18].
    • Skin Tone Density: Enhancing the "filmic density" of skin tones for a more cinematic look [Image 24][Image 22][Image 27].
    • Boosting Light Sources: Making light sources appear brighter without affecting surrounding areas [Image 9].
  • Common issues like halos can be mitigated by using bilateral blur, less aggressive adjustments, and tools like "Clean Black/White" and "Shrink/Grow" [Image 28].

Intro [00:00] [Image 3]

The video introduces Local Tone Mapping as a powerful, previously "missing" color grading technique on YouTube, capable of adding post-production fill light, recovering highlights, adding three-dimensional depth, boosting light sources, and adding filmic density to skin tones.

What is Local Tone Mapping [00:28]

Local Tone Mapping is a combination of "local" and "tone mapping." [Image 1] [Image 2]

How to create masks [01:39]

To create a localized tonal area mask for Local Tone Mapping in DaVinci Resolve:

Color Management [03:44]

Proper color management is essential for Local Tone Mapping to work correctly. [Image 8]

ACES lite - Look Library [04:49]

The presenter offers a "LOOK LIBRARY" with pre-made Look Modification Transforms (LMTs) for DaVinci Resolve. These LMTs:

High light recovery [06:42]

Goal: Recover detail in bright sky areas without affecting mid-tones.

Fill light to shadows [10:29]

Goal: Add fill light to dark shadow areas in post-production, similar to using a reflector on set.

Negative fill in post [16:05]

Goal: Add negative fill (darken shadows) in post-production, simulating a black flag on set, which enhances contrast.

Mid-Tone Details [18:39]

Goal: Enhance three-dimensional depth and contrast in mid-tones without affecting highlights or shadows.

Skin Tone Density [21:50]

Goal: Achieve cinematic or "filmic" density for skin tones, preventing a flat or overly sharp look.

Boosting light sources [25:41]

Goal: Make light sources appear brighter and more pronounced in the image. [Image 9]

Fixing common issues [28:26]

Common issues and their fixes when using Local Tone Mapping: