Achieving Cinematic Skin Tones and Film Look in DaVinci Resolve: The 3 Key Settings and Workflow
Luca Epifani
Summary:
This tutorial outlines a scientific method for achieving cinematic skin tones and a film look in DaVinci Resolve using built-in tools. The process involves three key settings and a structured node tree:
- Setting up the Base: Configure DaVinci Resolve's color management settings to ensure consistent color output across devices.
- Applying Primaries: Use primary color wheels and S-curves to adjust contrast and white balance, balancing RGB waveforms.
- Adding the Cinematic Look: Apply a Kodak 2383 LUT after a Color Space Transform (CST) to convert the footage to a suitable log format.
- Refining Skin Tones: Utilize DaVinci Resolve's 'Color Slices' tool, specifically the skin tab, to smooth density and reduce saturation for natural-looking skin, potentially using a mask for isolation.
- Final Film Touch: Enhance the overall cinematic aesthetic by adding film grain, halation, and bloom using the 'Film Look Creator' tool.
Setting Up the Color Management Base [0:50]
The first crucial step is to establish the correct color management settings within DaVinci Resolve to ensure consistent and accurate color representation from editing to export across various devices.
- Accessing Settings: Navigate to the settings menu, then to color management.
- Configuring Color Science:
- Set the Color Science to "DaVinci YRGB".
- Set the Timeline Color Space to "DaVinci Wide Gamut Intermediate".
- Set the Output Color Space to "Rec. 709 Gamma 2.4".
- Benefits of this Setup: This configuration prevents color shifts upon export and ensures footage looks the same on different screens, such as a phone.
Building the Node Tree Base [1:57]
A structured node tree is essential for a clean and efficient color grading workflow.
- Initial Color Space Transform (CST) In:
- Start the node tree with a CST node.
- This node transforms the footage from its original camera log format (e.g., Sony S-Gamut3.Cine / S-Log3 for an FX3) into the DaVinci Wide Gamut Intermediate timeline color space.
- Later Color Space Transform (CST) Out:
- While a CST out node typically ends the tree, this specific workflow will deviate later for the film look.
- Initially, set a CST out to convert from DaVinci Wide Gamut Intermediate to Rec. 709 Gamma 2.4 to see a "normal" flat but not log image.
Adjusting the Primaries [3:15]
Primaries involve fundamental image adjustments like contrast, white balance, and curves, typically handled together in a single node for cleanliness.
- Adding Contrast:
- Use the curves panel to create an S-curve, which effectively adds contrast to the image.
- White Balance Adjustment with Primary Color Wheels:
- Avoid Temperature/Tint Sliders: Directly adjusting temperature and tint shifts the entire image uniformly, which is not ideal for precise white balancing.
- Utilize Primary Color Wheels: These wheels allow for independent adjustment of shadows, midtones, and highlights across RGB channels.
- Scientific Approach (Waveforms): Observe the RGB waveforms; if the red, blue, and green lines are not aligned at the top (highlights) and bottom (shadows), the white balance is off. Adjust the corresponding wheels until they are balanced.
- Subjective Refinement: After scientific balancing, review the image and make artistic adjustments based on the desired look (e.g., cooler shadows, warmer highlights).
- Example Adjustment: Slightly lower red in shadows and increase blue in highlights for a cooler overall feel.
- Workflow Improvement: Mastering white balance with primary color wheels significantly speeds up the grading process.
Applying the Cinematic Look [6:00]
Achieving a cinematic aesthetic goes beyond basic adjustments; it often involves applying a "look" through a LUT (Look Up Table).
- Using Kodak 2383 LUT:
- DaVinci Resolve includes free Kodak 2383 LUTs (D55, D60, D65 for different color temperatures) known for their cinematic quality.
- These LUTs are designed for Cineon Log footage.
- Preparing for the LUT:
- Create two new nodes after the primaries.
- First New Node (CST for LUT): Add another CST node.
- Convert the footage from Rec. 709 Gamma 2.4 (which is the output of the previous CST) to Rec. 709 Cineon Log, making it compatible with the Kodak 2383 LUT.
- Second New Node (LUT Application): Drag and drop the desired Kodak 2383 LUT onto this node.
- Adjusting LUT Opacity (Optional): While the LUT often looks good as is, you can adjust its opacity if desired.
Refining Skin Tones [7:26]
After applying the overall cinematic look, specific adjustments to skin tones ensure they appear natural and pleasing.
- Using DaVinci Resolve's Color Slices Tool:
- Create a new node directly after the primaries node.
- Access the Color Slices tool (introduced in DaVinci Resolve 18).
- Skin Tab: Utilize the dedicated "Skin" tab for precise control over skin attributes.
- Adjust Density to smooth out skin texture.
- Reduce Saturation slightly to prevent an unnatural, overly vibrant look.
- Masking (if needed): If the Color Slices tool affects unintended areas, create and track a power window mask around the subject's face to isolate the skin tone adjustments.
- Enhancing Skin Contrast (with Mask): If a mask is used, further refine the skin within the masked area by adding a subtle contrast curve and lifting shadows to make the face "pop."
Adding the Final Film Look [8:44]
To complete the cinematic transformation, add subtle film-like characteristics.
- Using the Film Look Creator:
- Create a final node at the end of the node tree.
- Apply the "Film Look Creator" tool (a relatively recent addition to DaVinci Resolve).
- Customizing Film Elements: Use a "clean slate" preset and then manually add:
- Film Grain: To simulate the texture of film stock.
- Halation: To replicate the glow around bright areas characteristic of film.
- Bloom: To further soften highlights and create a dreamy quality.
- Overall Impact: These additions create an organic film aesthetic without resorting to external filters.