DaVinci Resolve: Achieving a Commercial Look Color Grade Without LUTs
Flavor TV
Summary:
This video demonstrates a comprehensive color grading workflow in DaVinci Resolve to achieve a commercial look without using LUTs, utilizing free Sony FX6 footage.
- The process begins with setting up DaVinci Resolve Color Managed project settings and applying an Input Device Transform (IDT) for Sony S-Log3/S-Gamut3.Cine footage.
- An Output Device Transform (ODT) is then applied to convert to Rec.709 gamma.
- Core color correction involves adjusting exposure, contrast, and saturation using primary wheels.
- The tutorial emphasizes isolating and refining specific elements:
- Skin tones are corrected using qualifiers and DaVinci Resolve's Magic Mask for precise subject isolation and tracking.
- Trees, sky, and ground are adjusted using qualifiers, power windows, and curves to create a desired aesthetic.
- A global "look" is applied using color wheels and additional adjustments like color slice for density and a glow effect for highlights.
- Final refinements include sharpening the face and adding a background blur effect using subject alpha for depth.
- Noise reduction is performed using temporal and spatial settings (Studio version feature).
Project Setup and Color Management [0:00]
The video begins by outlining the foundational steps for color grading in DaVinci Resolve, focusing on project settings.
- Footage Information: The footage used in the tutorial is shot on a Sony FX6 camera with a GMaster lens, provided for free practice.
- DaVinci Resolve Color Management (DRT):
- DaVinci Resolve Color Science: Set to "DaVinci YRGB Color Managed."
- Timeline Color Space: Set to "DaVinci Wide Gamut" and "DaVinci Intermediate."
- Output Color Space: Set to "Rec.709" with "Gamma 2.4" (adjustable based on monitor calibration).
Input and Output Device Transforms (IDT & ODT) [0:37]
The initial node structure is established with specific color space transforms to properly interpret and display the log footage.
- Input Device Transform (IDT) Node:
- A Color Space Transform (CST) effect is applied to the first node.
- Input Color Space/Gamma: Sony S-Log3/S-Gamut3.Cine (to correctly interpret the camera's log footage).
- Output Color Space/Gamma: DaVinci Wide Gamut/DaVinci Intermediate (for a standardized working space).
- Tone Mapping: Turned off.
- Output Device Transform (ODT) Node:
- Another CST effect is applied to a subsequent node.
- Input Color Space/Gamma: DaVinci Wide Gamut/DaVinci Intermediate.
- Output Color Space/Gamma: Rec.709/Gamma 2.2 (adjusted based on the user's monitor calibration).
- The overall effect makes the flat log footage appear more natural and ready for grading.
Primary Color Correction [1:46]
Basic adjustments are made to the overall exposure and contrast of the footage.
- Exposure Adjustment:
- The "Gain" is reduced to correct overexposed highlights, visible on the waveform monitor.
- The "Lift" is raised to brighten shadows slightly.
- The "Gamma" is adjusted to refine mid-tones.
- A slight increase in saturation (e.g., to 55) is applied to make colors more visible for white balance assessment.
- Contrast Adjustment: Minor tweaks to contrast are made to enhance the image's dynamic range after initial exposure balancing.
Skin Tone Refinement [3:50]
Focus shifts to isolating and correcting the subject's skin tones for a natural look.
- Qualifying Skin Tones:
- The Qualifier tool is used to select the skin area.
- The blue radius and noise levels are adjusted to create a clean mask.
- Magic Mask for Subject Isolation:
- A new node is added, and the "Magic Mask" tool is used to select the entire subject.
- The subject is tracked through the shot to ensure consistent masking.
- The alpha output of the Magic Mask is linked to the skin tone node, allowing precise adjustments to the subject without affecting the background.
- Skin Tone Color Adjustment:
- Gamma is used to subtly adjust the color of the selected skin tones, making them appear more natural and less green-affected by the environment.
- Minor contrast adjustments are made to the skin.
Environmental and Element Adjustments [6:48]
Individual elements of the scene are targeted for specific color and tonal adjustments.
- Tree Color Adjustment:
- A new parallel node is created, and the green areas (trees) are selected using the Qualifier tool.
- Hue vs. Hue curves are used to shift yellow-greens towards a more desired green shade.
- Saturation of the greens is reduced, and density is added via the gamma wheel.
- Sky Adjustment:
- The sky is selected using the Luminance qualifier in HSL mode.
- The highlight area is adjusted using the gain wheel to balance exposure and color.
- A power window is used to mask the sky area, excluding other elements that might be affected.
- Clothing Color Adjustment:
- The subject's blue clothing is qualified.
- Contrast, saturation, and hue are adjusted using primary wheels and curves.
- Color slices are used to increase the density of the blue color.
- Shadow Area Refinement:
- A luminance qualifier is used to select the shadow areas.
- The HDR palette's "Shadow" control is used to subtly lift and add contrast to dark regions.
- Small color adjustments (e.g., a bluish tint) are added to the shadows using the lift wheel to prevent a reddish cast.
Global Look and Effects [14:33]
Overall stylistic elements are introduced to finalize the commercial look.
- General Look Adjustments (Look 1):
- Another serial node is dedicated to the overall look.
- Gamma, gain, and lift are used to add subtle warm tones to highlights and a slight cool tint to shadows for a cinematic feel.
- Central Area Light Adjustment:
- A circular power window is used to isolate the central area of the frame.
- Curves are adjusted to subtly brighten and add contrast to this area, drawing attention to the subject.
- Background Blur (Lens Blur):
- A new serial node is added for depth of field.
- The alpha from the previously tracked subject (Magic Mask) is used to create a mask.
- The "Lens Blur" effect (found in effects library) is applied, utilizing the inverted alpha mask to blur only the background while keeping the subject sharp.
- Color Density (Color Slice):
- A dedicated Color Slice node is used to enhance the density of specific colors, particularly greens and blues.
- Individual saturation and density controls are adjusted for each color channel.
- Glow Effect:
- A glow effect is added, with the composite type changed to "Screen."
- A power window is used to isolate the glow to specific highlight areas, tracked as needed.
- Noise Reduction (NR):
- For the DaVinci Resolve Studio version users, a Noise Reduction effect is applied as a final step.
- Temporal and Spatial NR settings are adjusted to reduce grain, especially noticeable in close-up shots like the face. This is noted as a powerful but heavy effect.
Final Review [31:58]
The video concludes with a side-by-side comparison of the original log footage and the fully color-graded commercial look, showcasing the transformation.