The Filmmaker's Guide to Crafting a Killer Edit: A Complete Breakdown of Sound Design, VFX, and Compositing Workflow
Mitchell Mullins
Summary:
This tutorial breaks down the editing process of the "Beyond This Atmosphere" project, focusing on the creative approach rather than just step-by-step instructions.
- The video emphasizes understanding the why behind editing choices, rather than just the how.
- Mitchell demonstrates live editing in DaVinci Resolve, focusing on pacing, quick cuts, and tension-release dynamics.
- He showcases his sound design process, layering subtle sound textures, risers, and voice-overs.
- The tutorial delves into visual effects in After Effects, explaining 3D camera tracking and using Element 3D to create and animate floating rocks and glowing orbs.
- Key compositing philosophies are shared, highlighting the importance of blending VFX elements naturally into the footage.
- Advanced techniques like screen layer ramps, flicker reveals, and creating scattered 3D objects are covered.
Mitchell Mullins introduces himself and the video, which is a breakdown of his "Beyond This Atmosphere" project. The goal is to share the approach and thought process behind the edit, focusing on how techniques apply broadly, rather than just a software tutorial.
Overview [02:11]
The speaker provides an overview of the concept piece, which was shot in 2-3 hours at sunset.
- The video aims to reveal the "secret sauce" behind effective editing, emphasizing that it's often subtle techniques and a culmination of various skills like sound design, cutting, compositing, and color grading.
- The core concept involved the talent, Elizabeth Wood, interacting with the environment as if she was morphing rocks out of the ground.
- The footage includes various takes with different lighting and angles to provide options for post-production.
- The edit layers many different elements to create a compelling visual and auditory experience.
STEM Breakdown [4:13]
The video breaks down the audio into "stems" (separate tracks for different audio types) to illustrate the layering process.
- Elevated Reality Textures: These are subtle sounds like camera clicks, hits, and other environmental textures [4:33].
- These textures lay the groundwork for the edit, building a world with subtle audio cues before music or complex stems are added.
- Examples include mechanical clicks and subtle atmospheric sounds [4:39].
- Risers and Undertones: These are atmospheric sounds used to build anticipation and tension [4:58].
- Long, sustained tones and rising sound effects are used to transition between scenes or create a sense of impending action [5:01].
LIVE Editing [5:44]
Mitchell demonstrates a live editing session in DaVinci Resolve, showing how he compiles a sequence from scratch.
- Building Tension and Release: The primary focus is on establishing motion and energy at the beginning of the edit [6:07].
- The sequence builds tension towards a "hero shot" [6:17], leading to a release.
- This involves quick cuts and disorienting transitions [7:00].
- Pacing and Flow: Adjusting clip speeds [6:47] and reversing footage [7:37] to create desired visual flow.
- The goal is to always have something new coming into frame, maintaining viewer engagement [8:08].
- Pacing involves alternating between fast cuts and calmer moments [8:24].
- Flash Textures: Using exposure ramps and single white frames to introduce jarring cuts or transitions [9:33].
- Duplicating the layer and setting its blending mode to "screen" quickly ramps the exposure [9:39].
- Sometimes, a single white frame is inserted to disorient the viewer or create a quick, impactful transition [1:00:00].
LIVE Sound Design [12:05]
The speaker integrates sound effects live into the editing sequence, emphasizing intentionality and subtlety.
- Tension-Release Builds: Uses sound builds and risers to enhance the visual tension leading up to a key moment, followed by a release [12:24].
- Avoids muddying the audio by allowing each sound to have its moment, rather than layering too many sounds [1:16:18].
- Subtle Impacts and Textures: Adds camera clicks and other practical sounds to make the actions feel more tangible [1:30:00].
- Introduces a "rock impact" sound effect early to subtly hint at the floating rocks [1:57:00].
- Voice-Over Integration: Incorporates a voice-over, explaining how he found suitable vocals from a SoundCloud mix and used DaVinci Resolve's voice isolation feature [1:52:12].
- Further refines the voice-over's sound using EQ to make it feel full and natural within the mix [2:06:50].
Elevated Reality Textures [22:00]
Reiterates the role of subtle sound textures in world-building.
- These elements, like camera clicks and risers, create a foundational auditory landscape before adding music or dialogue [2:29].
- They enhance pacing and add small, impactful hits throughout the edit.
Voice Over Approach [23:07]
Details the process of integrating the voice-over into the project.
- A crucial element suggested by his girlfriend, the initial vocals were extracted from a SoundCloud mix [1:52:12].
- DaVinci Resolve's voice isolation tool was used to separate the vocals from the music [2:51:00].
- EQ adjustments were made to the isolated vocals to prevent them from sounding "muddy" and to ensure they blended naturally with the other audio elements [2:51:20].
Tension & Release Philosophy [26:40]
Explains the fundamental editing principle of building and releasing tension.
- This is achieved through a combination of quick cuts, disorienting visuals, and strategic sound design.
- The goal is to create emotional highs and lows that keep the viewer engaged throughout the video.
Identifying Hero Shots [27:52]
Highlights the specific shots designated as "hero shots" where the main visual effects would be showcased.
- These are the key moments designed to create a significant impact and reveal the core concept [2:55:00].
Flicker Reveal [29:23]
Details the use of jarring, quick transitions, often incorporating a white flash or a single frame from raw footage.
- This technique creates a disorienting effect, preparing the viewer for a new scene or a shift in focus.
- Sometimes a slightly blurred or grainy screenshot is used to provide a unique texture during the flash [1:58:00].
Compositing Philosophy [31:01]
Introduces the approach to visual effects (VFX) in After Effects.
- The core philosophy is to blend VFX seamlessly into the footage, ensuring they look as natural as possible.
- This involves meticulously matching motion, color, and depth to avoid a "fake" or "off" appearance [3:10:00].
Tracking Data [31:36]
Explains the process of generating accurate 3D camera tracking data in After Effects.
- Because the original footage was moody and dark, a boosted exposure version of the clip was exported from DaVinci Resolve to aid After Effects' tracking capabilities [3:19:00].
- This ensures After Effects has sufficient detail to create reliable tracking points, even if the boosted footage isn't the final color [3:23:00].
Element 3D [35:51]
Demonstrates how to use Element 3D to create and integrate 3D objects into the tracked scene.
- A basic cube is used as a placeholder to show how 3D objects interact with the tracked camera [3:36:00].
- The cube is positioned and scaled to align with the scene's perspective and depth.
- Element 3D allows for creating custom 3D models or importing pre-made ones, which are then added to the scene using the "Scene Setup" panel [3:40:00].
Contrast Blending [40:14]
Focuses on making the 3D object blend naturally with the scene's lighting.
- Adjustments to the 3D object's brightness, contrast, and reflections are crucial to match the existing footage [4:01:00].
- An example involves using Element 3D's material editor to change surface properties and reflectivity [3:40:00].
Adding Motion [42:51]
Animates the 3D objects to simulate dynamic movement within the scene.
- Keyframes are used to control the position of the rocks/orbs as they rise from the ground, matching the talent's hand gestures [4:29:00].
- The motion is designed to feel organic and synchronized with the live-action elements.
Main Composition Review [44:45]
Provides a comprehensive review of the final After Effects composition, bringing all elements together.
- This includes layers of scattered rocks, glowing orbs, and the underlying tracked footage [4:45:00].
- The scene is composed of multiple layers of 3D objects (rocks, orbs), each with unique movement and lighting, all interacting with the camera track.
HALO Review [50:40]
Explains the "HALO" effect, which refers to the glowing orb effect.
- This effect is created using a similar process to the floating rocks, but with different Element 3D materials to achieve a glowing, ethereal quality [5:00:00].
- The tutorial shows how to adjust light settings and reflections within Element 3D to make the orbs appear luminous.
Single Orb Breakdown [55:14]
A detailed walkthrough of creating a single glowing orb in Element 3D.
- Starting with a basic sphere model, the material properties are adjusted to emit light and create a soft glow [5:58:00].
- This involves modifying diffuse color, reflectivity, and adding glow effects within Element 3D's material settings.
Multi-Scatter Spheres [1:03:00]
Demonstrates how to duplicate and scatter multiple glowing orbs throughout the scene using Element 3D's group utilities.
- The replicator settings are adjusted to control the number, distribution, and randomness of the scattered orbs [1:03:00].
- This creates the illusion of many floating elements, enhancing the magical effect.
StarStax Wipe [1:06:53]
Explains a specific transition technique called "StarStax Wipe."
- This involves using an image sequence (like a rapid white flash) and blending modes to create a unique, dynamic transition between scenes [1:06:53].
- The effect helps to disorient the viewer and adds a stylized visual element.
Outro / Newsletter [1:10:37]
Mitchell concludes the tutorial, thanking viewers and encouraging them to sign up for his weekly newsletter for more tips and content.