The year started with preparations for her first winter convention.
Attended with a cosplay group for the first time.
Participated in a "Tales of" cosplay panel.
NärCon Summer:
Repeated the cosplay panel experience during the summer convention.
The "Tales of Rehab" panel from the summer is available on YouTube.
The second panel's footage is a "mess" with barely audible audio, requiring extensive editing by the speaker, which is a low priority due to personal video commitments.
Summer Convention Disappointment:
NärCon Summer was ultimately a "big disappointment" and one of the "worst convention going experiences."
Started getting back into game development after a long break since "Escape" in 2013.
"After the Bell Rings":
Began working on a visual novel for the Yuri Game Jam.
Received a "pretty good response" to its short demo/prologue.
Thanked Japanese friends from "Cosmilica" who encouraged her to make a visual novel.
Looking forward to finishing this project.
"Unkindness":
Started working on a top-down horror game with a Virtual Boy aesthetic for Asylum Jam.
Aiming to release the full game in the first quarter of 2016.
Enjoyed creating a "classic video game style" that hadn't been widely used.
Noted that even on "epic settings" on her new computer, the game "barely looks at all better" due to the inherently "ugly" aesthetic of the Virtual Boy.
Dark Souls Experience:
Got into Dark Souls, describing it as a "very interesting experience."
Likes the game but "heavily criticizes parts of it."
Expresses frustration with viewers giving hints and tips without being asked.
Wants to finish Dark Souls 1 to play the sequels, Bloodborne, and possibly give Demon's Souls a second try (which she "did not like the first time").