DaVinci Resolve Color Grading Tutorial: Achieving the Stranger Things Look in 2 Nodes While Preserving Skin Tones
Chef Odd
Summary:
This tutorial demonstrates three methods for creating a Stranger Things-inspired color grade in DaVinci Resolve, with a focus on preserving skin tones.
- The first method uses a manual node-based approach, including IDT/ODT setup, exposure, contrast adjustments, and a layer mixer to separately adjust skin and background.
- The second method employs a parallel mixer for similar selective adjustments, highlighting the differences in blending.
- The third, professional method achieves the look in just two nodes using a specialized "Look DNA DCTL" and the Color Warper for efficient color and skin tone manipulation.
- The video also covers crucial finishing touches like softening digital footage and adding film grain for a more authentic cinematic aesthetic.
Introduction and Reference Analysis [00:00:00]
The video aims to create a Stranger Things-inspired color palette in DaVinci Resolve, with a particular focus on preserving skin tones.
- Importance of references [00:01:03]
- Before beginning color grading, it is crucial to analyze visual references to understand the desired look.
- Blackmagic stock footage is used for the tutorial, available for free download.
- Breakdown of Stranger Things references [00:01:15]
- Reference 1 (Green/Cyan Dominance) [00:01:19]
- Greens and cyans are the predominant colors in the palette.
- Hints of other colors like yellow are present.
- Skin tones are protected, blending with the environment rather than appearing naturally lit.
- Reference 2 (Muted Film Stock Look) [00:01:40]
- Emphasis on preserving skin tones in cohesion with an emulated film stock.
- Rich but muted colors: cyans, warmer creams with a green tint.
- Whites are not clean, possessing character and color.
- Shadow points are slightly deeper and matted, not completely crushed.
- Reference 3 (Warm Interior) [00:02:11]
- Features a warmer, rustic, wooden interior with practical lights creating warmth.
- A large window provides a burst of daylight.
- Contrast created by colors like pink tops, cyan tops, and denim.
- Skin tones are authentic to the environment, not necessarily natural to ethnicity.
- Reference 4 (Muted Tonalities and Specific Choice) [00:02:46]
- Blues appear muted, not overly vibrant or rich, but still contain enough color to avoid appearing boring.
- Warmer tones are also muted, indicative of the setting's time period.
- This reference image was ultimately chosen for the tutorial's grade.
Method 1: Manual Node-Based Grading (Layer Mixer) [00:03:59]
This method involves a more detailed, manual workflow using multiple nodes to achieve the look and protect skin tones.
- ACES Workflow Setup [00:04:06]
- Input Device Transform (IDT): Convert Blackmagic footage to DaVinci Wide Gamut.
- Output Device Transform (ODT): Convert from DaVinci Wide Gamut to Rec. 709 2.4.
- A look that works within the Rec. 709 wireframe (Kodak 2383 emulation) is applied.
- Initial Adjustments [00:04:43]
- Linear white balance node: Adjust white balance.
- Exposure work: Match the luminance to the reference.
- Contrast work [00:05:22]
- Only the Y (luminance) channel is tweaked using a custom S-curve.
- Importance of identifying middle gray to avoid crushing the image and ruining DP's set luminance values.
- Look Development and Shadow Cleaning [00:06:04]
- Injecting color profile to match warmer oranges from lights and yellows in the scene.
- Cleaning up darker areas and shadow points using the shadow wheel, aiming for matted but not completely crushed shadows.
- Skin Tone Preservation using Layer Mixer [00:07:13]
- A layer mixer is created, where the bottom node (skin) takes precedence over the top node (background).
- Skin Node (Bottom) [00:07:39]
- Qualify the skin tones and manually create a mask to prevent infiltration into other areas.
- Adjust hue vs. saturation to pull down the red channel and inject magenta to match the reference's muted skin tones.
- Background Node (Top) [00:09:50]
- Adjust yellow, red, and blue points in the background to unify the image with the reference.
- The main challenge is that the background still feels quite saturated compared to the reference.
- Challenges with Saturation Control [00:10:21]
- Manually desaturating specific colors (like yellow) can affect other areas and requires additional qualification and masking for finesse.
Method 2: Parallel Mixer Approach [00:11:18]
This method uses a parallel mixer to achieve a similar result with different blending characteristics.
- Skin Work [00:11:27]
- Qualify and mask the skin.
- Use gamma and gain to add magenta and strip back saturation to achieve a muted feel.
- Color Adjustments [00:11:49]
- Key out and adjust yellow points, potentially using masks for cleaner results.
- Adjust red points to match reference reds in neon lights and ceiling.
- Key Differences: Parallel vs. Layer Mixer [00:12:50]
- Parallel Mixer: Blends all chosen adjustments across the image.
- Layer Mixer: Isolates adjustments in separate nodes, meaning changes on the top node won't affect the bottom node (e.g., skin).
- It is better to start with a neutral canvas before qualifying to prevent color infiltration.
Method 3: Professional Workflow (Two Nodes with DCTL) [00:13:54]
This advanced method drastically speeds up the color grading process, achieving a filmic look in only two core nodes.
- ACES Setup (IDT, ODT) [00:14:12]
- Standard IDT/ODT conversion.
- Initial Exposure and White Balance [00:14:17]
- Perform exposure adjustments.
- Tweak white balance to introduce subtle green into highlights and warm up the image slightly, aligning with the reference.
- Look Development with Look DNA DCTL (Node 1) [00:14:55]
- Utilizes a "Look DNA DCTL" (Digital Color Transform Language) tool.
- Key Adjustments within DCTL [00:15:33]
- Tweaks nit points for shadow depth.
- Adjusts undertones for deeper areas.
- Pulls back contrast to create softness and muted tonality, avoiding a glossy feel.
- Slightly lifts highlights and white points for sparkle.
- This DCTL is intuitive and understands the color workflow, removing the need for separate IDT/ODT/film profile transformations.
- Fuji 3513 is chosen over 2383 for its richer starting point.
- Color Finessing with Color Warper (Node 2) [00:18:04]
- The Color Warper tool is used for precise hue and saturation adjustments.
- Allows for specific points to be created and manipulated for individual colors (e.g., blues, warmer lights).
- Skin Tone Refinement [00:18:57]
- Create a point for skin tones, pull back saturation, and twist it to add magenta, quickly matching the reference's skin color without masking or tracking.
- This method dramatically reduces the time and complexity compared to manual node work.
Final Touches for a Film Look [00:20:21]
Two additional steps enhance the filmic quality of the graded image.
- Softening the Digital Image [00:20:21]
- Reduces the digital sharpness to achieve a more filmic feel without using glows.
- Achieved by switching from "blur" to "sharpen" in the blur tab and increasing the radius (e.g., to 54) to soften the image.
- Adding Film Grain [00:21:12]
- Incorporates natural-feeling grain using the film look creator tool (available in DaVinci Resolve Studio).
- Selects 35mm grain to complement the filmic aesthetic.
Summary of Professional Workflow [00:23:04]
The professional workflow is remarkably quick and efficient, relying on the synergy of just a few key tools.
- Core Process [00:23:07]
- IDT and ODT for color management.
- Exposure work to match luminance.
- White balance for subtle identity.
- Look DNA DCTL for primary look development (depth, contrast, overall tonality).
- Color Warper to tie everything together and precisely adjust individual hues, especially skin tones.
- Extra Credit [00:23:38]
- Softness to reduce digital edge.
- Film grain for a natural, filmic texture.
- This streamlined approach helps preserve skin tones effectively while achieving a stylized look.