This video, part of the "Primary Surfacing" series, demonstrates how to create complex ball corners using curved primary surfaces in Rhino, building on previous basic tutorials.
Surface from Edge Curves is used to generate blend surfaces, ensuring curvature continuity.Match Surf is extensively used, often requiring increased surface degrees, to achieve high levels of tangency and curvature across the blend surfaces.
Blend Curve, it is crucial to use the Curvature continuity option to influence the resulting surface shape.BlendSurf command which lacks this real-time curvature feedback.Surface from Edge Curves is then used to create the actual blend surfaces from these blend curves.
Match Surf with the Multiple Matches option to ensure precise continuity between the blend surfaces and their adjacent primary surfaces.Curvature option should be selected for matching, along with Automatic for handling iso-curve directions.Match Surf command is run again to achieve better continuity values.
Surface from Edge Curves from the newly established, larger boundaries.Match Surf re-applied.
Merge Edge if any edges have inadvertently split during previous trimming operations, and then re-split them at precise endpoints.Tangency.Curvature continuity for this final, small piece is possible by further increasing its degree and re-matching, it might not always be necessary depending on the design intent.Tangency for this final trimmed edge is often sufficient, ensuring a smooth visual flow.