This tutorial demonstrates how to replicate the distinctive "Stranger Things" color grading look using DaVinci Resolve. [Image 4] The process involves four key steps:
Pivot value is set to 0.336, which represents a neutral mid-gray, acting as a fulcrum for contrast adjustments [3:30].Contrast slider is increased to approximately 1.096 to deepen shadows and brighten highlights, making the image more dynamic [3:41]. [Image 15]shadow node is added. Using the Log Wheels, the Shadow value is slightly increased to prevent crushing the black areas, ensuring detail is retained in the darker parts of the image [3:54].wb (white balance) node is introduced. The Luminance Mix is set to 0 to prevent saturation changes when adjusting gain [4:19].Gain control in the Primary Color Wheels is used. By targeting skin tones with the Qualifier, the gain is subtly moved towards cyan to reduce any red cast, ensuring natural-looking skin [4:37].red node is added. The Qualifier tool is used to isolate the red color of the ketchup bottle.Saturation of the selected red is lowered to reduce its intensity, preventing it from diverting attention and matching the reference's film density [5:08].blue node is added. The Qualifier tool is used to isolate the blue color of the jacket.Luminance of the blue is slightly lowered using the Curves > Hue vs Luma to enhance its density, similar to the reference footage [6:09].Vector Scope is used to visually assess the color distribution. The reference still shows a distinct bias towards yellow and orange in the highlights and mid-tones [6:49].look, is added.Primary Color Wheels, the Gain control (which affects highlights and mid-tones) is adjusted towards the yellow/orange direction to infuse a vintage warm tone into the entire image [7:09]. [Image 3]Key Output Gain for this node is reduced to 30%, allowing for subtle color blending [7:20].Waveform scope is used to verify that black areas (shadows) remain neutral, with the red, green, and blue lines aligned at the bottom [7:53]. This confirms that the global yellow shift is not affecting the darkest parts of the image.Parallel Nodes are added: key, gr (gradient), and out (outside) [8:40].Power Window (using the pen tool) is drawn to define the main light source, mimicking the light direction in the reference [8:59]. Softness controls are adjusted (inner and outer) to create a natural, diffused light effect [9:11]. The alpha channel of this window is connected to the gr node.Gradient window is applied, angled to match the light fall-off from bright to dark in the reference [9:32].out node receives an inverted alpha channel from the gr node, allowing adjustments to areas outside the main gradient. In the HDR Wheels, the Global value is slightly lowered to darken these peripheral areas, enhancing the light fall-off effect [9:54].pop.Contrast Pop effect (found in the Effects Library) is applied.Detail Amount is slightly increased (e.g., 0.053) to make mid-tone details, particularly skin textures, more prominent and "pop" as seen in "Stranger Things" [11:07]. Softness can be adjusted for fine-tuning.Film Grain effect is added after the Output Device Transform node.35mm preset is selected to introduce a subtle film noise, giving the footage a vintage, cinematic texture that aligns with the 80s aesthetic of "Stranger Things" [11:45]. The Grain Intensity can be adjusted if a stronger or weaker effect is desired. The "Grain Only" checkbox is turned off to apply the grain over the image.