Unreal Engine 5.6 Tech Demo: The Witcher 4 on PlayStation 5 Showcases Raytracing, Nanite Foliage, and Performance Enhancements

IGN

Summary:

This video presents a technological showcase of The Witcher 4 running on a PlayStation 5 at 60fps with raytracing, built with Unreal Engine 5.6. Key highlights include:

  • Advanced Character & Mount Interaction: Featuring Ciri and her horse Kelpy, showcasing seamless multi-character motion matching and realistic muscle deformations using ML Deformer.
    A close-up of Kelpy's leg muscles showing realistic deformation powered by Chaos Flesh Solver.
    A close-up of Kelpy's leg muscles showing realistic deformation powered by Chaos Flesh Solver. [ 00:01:40 ]
  • Dense, Dynamic Open World: The game explores the region of Kovier, emphasizing highly detailed and memory-efficient Nanite Foliage with adaptive voxel representation and reusable Nanite Assemblies.
    A grid displaying 28 distinct Nanite assembly components used to construct various spruce trees.
    A grid displaying 28 distinct Nanite assembly components used to construct various spruce trees. [ 00:11:38 ]
  • Vibrant and Responsive Towns: The port town of Vest is demonstrated with busy marketplaces, hundreds of animated NPCs, and responsive character actions powered by MetaHuman tools, Smart Objects, and a new animation framework.
    A bustling marketplace scene filled with numerous animated NPCs, demonstrating Unreal Engine's capability to render large, active crowds.
    A bustling marketplace scene filled with numerous animated NPCs, demonstrating Unreal Engine's capability to render large, active crowds. [ 00:07:53 ]
  • Significant Performance Gains: Unreal Engine 5.6 boasts over 2x faster raytracing and Lumen, an asynchronous rendering pipeline, improved Chaos Physics for cloth and flesh, and a new Fast Geometry Streaming Plugin for quicker open-world loading, ensuring high fidelity and smooth gameplay.
    Siri overlooks the vast, snowy mountainous landscape of Kovier.
    Siri overlooks the vast, snowy mountainous landscape of Kovier. [ 00:00:00 ]

Introduction to The Witcher 4 Tech Demo [0:00]

Character and Mount Fidelity [0:44]

Dynamic Open World Environments [1:50]

Lively Townscapes and NPC Interactions [3:48]

Unreal Engine 5.6 Rendering Advancements [10:57]

Enhanced Physics Simulations [13:19]

Next-Generation Animation Framework [14:10]

Optimized World Streaming and Performance [15:32]