In this interview, feardragon discusses his transition back to a full-time software development job after years as a StarCraft II commentator, noting he now enjoys the game more casually. He touches on the current balance debates, stating there's no consensus among pros, even for specific matchups. Looking at the future, he predicts the scene will become more grassroots-focused, with fewer full-time professionals, but emphasizes that competitive StarCraft will continue as long as the servers are up. He shares his personal journey into StarCraft, starting with Brood War and discovering the esports scene through friends and early community figures. A significant point is Blizzard's past PR mistake of marketing StarCraft as an extremely hard game, which he believes alienated potential players. Finally, he expresses skepticism about new RTS titles and the potential impact of the recent Nexon licensing deal, feeling the community and industry face challenges in attracting new players and building sustainable models outside of relying on large companies.