feardragon on StarCraft II: Balance, The Future of Esports, and Blizzard's PR Blunders

SC.Historian

Summary:

In this interview, feardragon discusses his transition back to a full-time software development job after years as a StarCraft II commentator, noting he now enjoys the game more casually. He touches on the current balance debates, stating there's no consensus among pros, even for specific matchups. Looking at the future, he predicts the scene will become more grassroots-focused, with fewer full-time professionals, but emphasizes that competitive StarCraft will continue as long as the servers are up. He shares his personal journey into StarCraft, starting with Brood War and discovering the esports scene through friends and early community figures. A significant point is Blizzard's past PR mistake of marketing StarCraft as an extremely hard game, which he believes alienated potential players. Finally, he expresses skepticism about new RTS titles and the potential impact of the recent Nexon licensing deal, feeling the community and industry face challenges in attracting new players and building sustainable models outside of relying on large companies.

feardragon discussing the future of StarCraft II
feardragon discussing the future of StarCraft II [ 00:00:00 ]

Catching Up [01:09]

Current StarCraft II Balance [05:19]

The Future of the StarCraft II Scene [08:45]

Feardragon's Start with StarCraft [16:08]

Foreigner vs Korean Storyline Shift [19:45]

Rise of More Title Contenders [23:05]

Why People Like StarCraft [29:08]

Blizzard's PR Problem: Marketing Difficulty [31:24]

Supporting the Scene vs. Community Entitlement [35:22]

Struggles of New Generation RTS Titles [39:32]

Outlook on Nexon Licensing [43:12]

Closing Words [45:09]